1. Except where stated here, the rules of the
W.H.C.T., O.W.H.A., and the C.A.H.A. shall apply.
2. Body checking and slapshots are not allowed
and are subject to a two (2) minute minor penalty. Two-line passes
ARE allowed.
3. All players must wear neck protectors, CSA
approved helmets, and full face mask or visor.
4. In the event of sweater conflicts, the team
listed as the home team on the game sheet will be obliged to wear
pinnies and change numbers on the game sheet as necessary.
5. Drugs and alcohol are prohibited in the dressing
rooms and arena facilities. For everyone's protection, any player
found playing while under the influence of drugs or alcohol will
be removed from the game.
1. Games must start on time. Teams must have six
(6) players on the ice ready to play within two (2) minutes of the
referee's call or the game will be forfeited. The other team on
the ice will be awarded two (2) points and the score will be recorded
as 1-0.
1. Goalies - injured or absent goalies may be
replaced by a player from their own team or by another goalie registered
in the W.H.C.T. For the playoffs, replacement goalies will be selected
by a random draw from those goalies willing to act as a replacement.
The team rep of the team which needs a goalie should contact a W.H.C.T.
Collective member as soon as possible and a random draw will be
arranged.
2. If a goalie has not arrived by the start of
their game, a team has two options:
a) if the goalie is expected to show for the game,
a team can play with six (6) skaters until the goalie arrives.
b) if the goalie is not expected to show, you
may have a player from your own team play the goalie position, but
she must then play the entire game as goaltender.
1. An accumulation of 10 penalty minutes during
the Round Robin by an individual player will result in a one game
suspension and a review of the penalties by the W.H.C.T. Collective
for the possibility of further suspension.
2. An accumulation of 10 penalty minutes during
the Quarter/Semi/Championship by an individual player will result
in a one game suspension and a review of the penalties by the W.H.C.T.
Collective for the possibility of further suspension.
3. Verbal abuse of an official by a player or
coach WILL NOT BE TOLERATED and is a minimum one game suspension.
Discretion to allot further suspensions rests with the W.H.C.T.
Collective.
1. All teams will play 3 Round Robin playoff games.
2. In the Round Robin games, two (2) points will
be awarded to the winning team for a WIN; one (1) point will be
awarded to each team for a TIE; zero (0) points will be awarded
to the losing team for a LOSS.
3. The top eight teams will advance to the Quarter
Final Round, based on who has the most points overall. In the event
of a tie, refer to the tie-breaking set of rules below.
1. Each team is responsible for ensuring that
ALL of their players sign the game sheet legibly and with the CORRECT
jersey number listed.
2. Referees/Timekeeper will check games sheets
for accuracy. If by the second period it is determined that a player's
signature or number is missing or incorrect her team WILL LOSE ONE
(1) POINT FROM THEIR ROUND ROBIN TOTAL. If this occurs in the quarter/semi/championship
round a two (2) minute minor penalty will be given to the player
who did not sign correctly. This penalty will be served immediately
upon the discovery of the incorrect signature/number.
3. Each team is responsible for ensuring that
they sit at the correct bench as determined by the listing on the
game sheet.
1. If TWO teams are tied and if the two teams
played each other in the Round Robin, the team that beat the other
team will place higher.
2. If TWO teams are tied for total points in the
Round Robin and they did not play each other, or if they tied each
other during their Round Robin match, or if THREE or more teams
are tied for total points, the following scheme will be used to
break the ties and determine who places higher:
a) Fewest goals against in total round
robin games
b) Least penalty minutes in total round robin
games
c) Goals for minus goals against in total round
robin games. *Please note that there is a goal differential cap of
+4 allowed in any given game, not matter what the final score of the
game is - i.e. the score could be 9-1 but will be counted at a +4.
d) Earliest goal in any round robin game
e) Random pick of a team from a hat
1. If any of these games are tied at the end of
regular play, there will be a five minute stop-time sudden victory
overtime period (time permitting, at the discretion of the W.H.C.T.
Collective, referees and the arena staff).
2. If the teams are still tied at the end of the
overtime, or if time does not permit overtime, there will be a shoot-out
round. Three players from each team listed on the game sheet
before the game begins will shoot. A player from
each team will shoot simultaneously. The team with the most goals
at the end of this round will win.
3. If the score is still tied after the first
round, three new shooters will be chosen. The first unanswered goal
will win.
4. If the score is still tied, new shooters will
shoot, one by one, until there is an unanswered goal.
5. A player serving a penalty at the end
of overtime may not participate in the shoot-out.
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